KenZoB
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| #1Subject: [CODE] Cambiar NPC del Shop 11/6/2014, 4:41 pm | |
| Se las hago mas fácil para no dar tanta vuelta. Buscar este codigo en "Game.cpp" Sources "HGServer". - Code:
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case DEF_QUESTTYPE_GOPLACE: Debajo de: - Code:
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return FALSE; } Les aparece esto: - Code:
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int CGame::_iTalkToNpcResult_GuildHall(int iClientH, int *pQuestType, int *pMode, int *pRewardType, int *pRewardAmount, int *pContribution, char *pTargetName, int *pTargetType, int *pTargetCount, int *pX, int *pY, int *pRange) { return -4; }
int CGame::_iTalkToNpcResult_GShop(int iClientH, int *pQuestType, int *pMode, int *pRewardType, int *pRewardAmount, int *pContribution, char *pTargetName, int *pTargetType, int *pTargetCount, int *pX, int *pY, int *pRange) { return -4; }
int CGame::_iTalkToNpcResult_BSmith(int iClientH, int *pQuestType, int *pMode, int *pRewardType, int *pRewardAmount, int *pContribution, char *pTargetName, int *pTargetType, int *pTargetCount, int *pX, int *pY, int *pRange) { return -4; }
int CGame::_iTalkToNpcResult_WHouse(int iClientH, int *pQuestType, int *pMode, int *pRewardType, int *pRewardAmount, int *pContribution, char *pTargetName, int *pTargetType, int *pTargetCount, int *pX, int *pY, int *pRange) { return -4; }
int CGame::_iTalkToNpcResult_WTower(int iClientH, int *pQuestType, int *pMode, int *pRewardType, int *pRewardAmount, int *pContribution, char *pTargetName, int *pTargetType, int *pTargetCount, int *pX, int *pY, int *pRange) { return -4; } Borran eso y listo... ese es un comando que hace que dichos NPC vendan en dichos edificios. Al borrarlo pueden poner los NPC en donde quieran y les venderan, podran comprar, todo. Luego armar el CFG del mapa en donde quieran |
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