| | [Magic] Strike of the Ghost | |
| | Author | Message |
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KenZoB
Silver 1
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| #1Subject: [Magic] Strike of the Ghost 11/6/2014, 6:48 am | |
| Nos vamos a Client Sources y buscamos: bAddNew Effect agregar: - Code:
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case 192: // KenZoB lPan = -(((m_sViewPointX / 32) + 10) - m_pEffectList[i]->m_dX)*1000; PlaySound('E', 6, sDist, lPan); lPan = -(((m_sViewPointX / 32) + 10) - m_pEffectList[i]->m_dX)*1000; PlaySound('M', 139, sDist, lPan); m_pEffectList[i]->m_mX = sX*32; m_pEffectList[i]->m_mY = sY*32; m_pEffectList[i]->m_iErr = 0; m_pEffectList[i]->m_cMaxFrame = 50; m_pEffectList[i]->m_dwFrameTime = 60; SetCameraShakingEffect(sDist); break; en DrawEffects agregar: - Code:
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case 192: // KenZoB cTempFrame = m_pEffectList[i]->m_cFrame; if (cTempFrame < 0) break; dX = (m_pEffectList[i]->m_mX) - m_sViewPointX; dY = (m_pEffectList[i]->m_mY) - m_sViewPointY; m_pEffectSpr[154]->PutTransSprite( dX+27, dY, m_pEffectList[i]->m_cFrame, dwTime); m_pEffectSpr[155]->PutTransSprite( dX, dY+35, m_pEffectList[i]->m_cFrame, dwTime); m_pEffectSpr[156]->PutTransSprite( dX-27, dY, m_pEffectList[i]->m_cFrame, dwTime); m_pEffectSpr[159]->PutTransSprite( dX, dY-35, m_pEffectList[i]->m_cFrame, dwTime); m_pEffectSpr[157]->PutTransSprite( dX-20, dY, m_pEffectList[i]->m_cFrame, dwTime); //Arriba >><< m_pEffectSpr[159]->PutTransSprite( dX+25, dY, m_pEffectList[i]->m_cFrame, dwTime); m_pEffectSpr[154]->PutTransSprite( dX, dY+42, m_pEffectList[i]->m_cFrame, dwTime); m_pEffectSpr[155]->PutTransSprite( dX-15, dY, m_pEffectList[i]->m_cFrame, dwTime); m_pEffectSpr[156]->PutTransSprite( dX, dY+49, m_pEffectList[i]->m_cFrame, dwTime); break; bEffectFrameCounter agregar: - Code:
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case 192: // KenZoB m_Misc.GetPoint(m_pEffectList[i]->m_mX , m_pEffectList[i]->m_mY , m_pEffectList[i]->m_dX*32 , m_pEffectList[i]->m_dY*32 , &m_pEffectList[i]->m_mX , &m_pEffectList[i]->m_mY , &m_pEffectList[i]->m_iErr , 40);
if (m_pEffectList[i]->m_cFrame >= m_pEffectList[i]->m_cMaxFrame) { delete m_pEffectList[i]; m_pEffectList[i] = NULL; }else { bAddNewEffect(300, m_pEffectList[i]->m_mX + (rand() % 20) - 10, m_pEffectList[i]->m_mY + (rand() % 20) - 10, NULL, NULL, 0, 1);//60 sAbsX = abs(((m_sViewPointX / 32) + 10) - m_pEffectList[i]->m_dX); sAbsY = abs(((m_sViewPointY / 32) + 7) - m_pEffectList[i]->m_dY); if (sAbsX > sAbsY) sDist = sAbsX -10; else sDist = sAbsY -10; /*lPan = -(((m_sViewPointX / 32) + 10) - m_pEffectList[i]->m_dX); PlaySound('E', 1, sDist, lPan);*/ } break; //fin de la magia en Item3.cfg agregar: - Code:
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Item = 3043 S.O.T.G.Manual 3 0 18 92 0 0 0 0 0 0 0 6 91 -100 1 -1 0 0 0 0 0 -1 42 1 en Magic.cfg agregar: - Code:
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magic = 92 Strike-of-the-Ghosts 30 0 0 1 2 2 30 30 30 30 30 30 2 0 0 450 -35000 1 1 |
| | | chogattt64
Silver 4
Earned by having 12 posts & comments.
Likes : 0
| #2Subject: Re: [Magic] Strike of the Ghost 7/9/2016, 10:47 pm | |
| como se hace para Subir el DMG o en que parte Me arias una Mini Guia Porfa :off: : |
| | | Zmoky
Civilian
Granted to members for high engagement.
10th Anniversary
Earned after being a member for 10 years.
Silver 2
Earned by having 36 posts & comments.
Likes : 23
| #3Subject: Re: [Magic] Strike of the Ghost 7/10/2016, 1:33 pm | |
| tienes qe cambiar numero es en Magic.cfg sino me equivoco son desde el segundo numero al septimo |
| | | jonathan123456
Silver 3
Earned by having 24 posts & comments.
Likes : 1
| #4Subject: Re: [Magic] Strike of the Ghost 10/17/2016, 12:22 pm | |
| HOLA UNA PREGUNTA QUE DEVO PONER PARA QUE LA MAGIA SE PUEDA COMPRAR CON EK NADA MAS ? |
| | | ailyn
Silver 4
Earned by having 12 posts & comments.
Likes : 7
| #5Subject: MAGIA S.O.T.G Helbreath Word 4/29/2017, 9:03 pm | |
| buscar en bAddNewEffect case 196: y justo arriva agregan esto - Code:
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case 149: case 198: // Strike-Of-The-Ghosts m_pEffectList[i]->m_mX = sX*32; m_pEffectList[i]->m_mY = sY*32; m_pEffectList[i]->m_iErr = 0; m_pEffectList[i]->m_cMaxFrame = 8; m_pEffectList[i]->m_dwFrameTime = 25; sAbsX = abs(320 - (sX - m_sViewPointX)); sAbsY = abs(240 - (sY - m_sViewPointY)); if (sAbsX > sAbsY) sDist = sAbsX; else sDist = sAbsY; sDist = sDist / 32; break; case 245: // Ghosts 1 m_pEffectList[i]->m_mX = sX; m_pEffectList[i]->m_mY = sY; m_pEffectList[i]->m_cMaxFrame = 17; m_pEffectList[i]->m_dwFrameTime = 30; sAbsX = abs(320 - (sX - m_sViewPointX)); sAbsY = abs(240 - (sY - m_sViewPointY)); if (sAbsX > sAbsY) sDist = sAbsX; else sDist = sAbsY; sDist = sDist / 32; lPan = -(((m_sViewPointX / 32) + 10) - sX)*1000; PlaySound('E', 4, sDist, lPan); m_pEffectList[i]->m_iV1 = sDist; break; en DrawEffects buscan case 196: y arriva agregan - Code:
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case 149: cTempFrame = m_pEffectList[i]->m_cFrame; if (cTempFrame < 0) break; dX = (m_pEffectList[i]->m_dX*32) - m_sViewPointX; dY = (m_pEffectList[i]->m_dY*32) - m_sViewPointY; iDvalue = (cTempFrame - 5)*(-5); m_pEffectSpr[158]->PutTransSprite70(dX, dY , cTempFrame, dwTime); m_pEffectSpr[154]->PutTransSprite70(dX, dY , cTempFrame, dwTime); break; case 245: // Strike-Of-The-Ghosts case 198: cTempFrame = m_pEffectList[i]->m_cFrame; if (cTempFrame < 0) break; dX = (m_pEffectList[i]->m_mX) - m_sViewPointX; dY = (m_pEffectList[i]->m_mY) - m_sViewPointY; m_pEffectSpr[158]->PutTransSprite70(dX, dY , cTempFrame, dwTime); m_pEffectSpr[154]->PutTransSprite70(dX, dY , cTempFrame, dwTime);
break;
en bEffectFrameCounter buscan case 196: y justo arriva agregan - Code:
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//case 149: case 198: // VAMP - Strike-Of-The-Ghosts m_Misc.GetPoint(m_pEffectList[i]->m_mX , m_pEffectList[i]->m_mY , m_pEffectList[i]->m_dX*32 , m_pEffectList[i]->m_dY*32 , &m_pEffectList[i]->m_mX , &m_pEffectList[i]->m_mY , &m_pEffectList[i]->m_iErr , 40);
bAddNewEffect(245, m_pEffectList[i]->m_mX + (rand() % 30) - 15, m_pEffectList[i]->m_mY + (rand() % 30) - 15, NULL, NULL, 0, 1);
if (m_pEffectList[i]->m_cFrame >= m_pEffectList[i]->m_cMaxFrame) { delete m_pEffectList[i]; m_pEffectList[i] = NULL; }else { sAbsX = abs(((m_sViewPointX / 32) + 10) - m_pEffectList[i]->m_dX); sAbsY = abs(((m_sViewPointY / 32) + 7) - m_pEffectList[i]->m_dY); if (sAbsX > sAbsY) sDist = sAbsX -10; else sDist = sAbsY -10; lPan = -(((m_sViewPointX / 32) + 10) - m_pEffectList[i]->m_dX); PlaySound('E', 1, sDist, lPan); } break; en el mismo buscan case 167: y justo abajo agregan - Code:
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case 245: // VAMP - Ghosts 1 case 149: // <--- este en caso de que no este listo es todo - Code:
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magic = 98 Strike-of-the-Ghosts 30 0 0 320 4 4 7 12 32 17 8 18 0 0 0 200 10 -1 1 1 - Code:
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Item = 3043 S.O.T.G.Manual 3 0 18 98 0 0 0 0 0 0 0 6 91 -100 1 -1 0 0 0 0 0 -1 42 1 [You must be registered and logged in to see this link.] |
| | | LifeX
Diamond 1
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Likes : 26
| #6Subject: Re: [Magic] Strike of the Ghost 5/4/2017, 2:46 pm | |
| Nice, ty for the contribution. You screen have way too much info and things to show... |
| | | Roa
Diamond 1
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| #7Subject: Re: [Magic] Strike of the Ghost 5/4/2017, 6:13 pm | |
| Gracias por la contribución [You must be registered and logged in to see this link.] :todoss: : |
| | | ailyn
Silver 4
Earned by having 12 posts & comments.
Likes : 7
| #8Subject: Re: [Magic] Strike of the Ghost 5/4/2017, 9:00 pm | |
| - LifeX wrote:
- Nice, ty for the contribution. You screen have way too much info and things to show...
Ailyn is the name of my daughter, I am carlos gamemaster of helbreath sonic x |
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| #9Subject: Re: [Magic] Strike of the Ghost | |
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